- Articles coming soon
- Articles coming soon
- Articles coming soon
- Articles coming soon
- Q. How many computers can I activate TerraForm on?
- Q. Can I use TerraForm on my work and my home computers?
- Q. How many times can I activate TerraForm?
- Q. Can my colleague activate TerraForm on their computer?
- Q. Where do I find my Activation Key(s)?
- Q. What is the Activated By field for?
- Q. Will TerraForm deactivate when my subscription is cancelled?
- Q. Can I get a free trial of TerraForm?
- Q. Do I need a subscription to get the 10 day free trial?
- Q. Does the free trial include all features of TerraForm?
- Q. Will I be able to use my TerraForm projects after my subscription has ended?
- Q. Do I need a subscription to be able to open a project that has been built using TerraForm?
- Q. Do I need a subscription to be able to use a packaged project built with TerraForm?
- Q. How can I get an invoice for my TerraForm subscription payments?
- Q. Can I change the payment method for my subscription?
- Q. Will the renewal price of my subscription increase?
- Q. Can I update TerraForm during my subscription?
- Q. Can I use TerraForm after my subscription has ended?
- Articles coming soon
- Articles coming soon
Spline Blueprint – Area Spawner
Created:
Last Updated:
Print Included within the download:
- Area Spawner Blueprint
- Demo map including a landscape of Twin Mountain (no material applied)
- GIS vector line data in the Twin Mountain area.
IMPORTANT
The vector data included with this download is from the Twin Mountain area we used in Tutorial 1. You’ll need the DTM from that sample pack to follow the examples below. You can get it here.
Adding to your Project
To add the blueprint to your project, extract the .zip file and copy the TerraForm folder to the Content folder of your project.
>> QUICK ACCESS
We’ve included a demo level (.umap) that you can load once you’ve added the blueprint folders to your project (Content > TerraForm > Assets > AreaSpawner > Maps > TFP_BP_AreaSpawner_Demo.umap). It contains the landscape with the area spawner blueprint already imported.
Importing GIS Data
We’re starting from the point of having already imported the DTM (see Steps 8 & 9 of Tutorial 1), but without applying a Landscape material.
- Select the Landscape.
- In the TerraForm panel, select Import Lines as Spline Actors.
- Use the Import Spline Actors window to navigate to the Vectors folder inside the GISData folder of the extracted TFP_BP_AreaSpawner.zip.
- Select TFP_TwinMountain_UTM19_NAD83_Crops.shp
- Hit Open.
In the Spline Actor Import Options window:
- Select BP_TFP_AreaSpawner as the Spline Class.
- Click Import.
The area spawner loads using a default cube static mesh actor as a placeholder. You can adjust the area encompassed within the spline by simply dragging the spline points in the editor window.
Area Spawner Settings
Select the blueprint (BP_TFP_AreaSpawner) in the World Outliner to modify its settings:
- Spacing X: Adjusts the distance between static mesh objects along the X-axis.
- Spacing Y: Adjusts the distance between static mesh objects along the Y-axis.
- Height: The height range above and below the first point of the spline to look for landscape on which to place a static mesh.
Static Mesh Settings
With the blueprint selected, expand the ‘Meshes’ section.
- Mesh: The static mesh object placed by the spawner. Just drag your own static meshes here to replace the cube placeholder.
- Scale Min: The minimum scale of the static mesh actors (scale is randomised between this value and the ‘Scale Max’ value.
- Scale Max: The maximum randomised scale of the static mesh actors.
- Location Offset: A fixed offset from the existing point location along the X, Y, and Z axes.
- Location Variation: The maximum randomised distance offset of static mesh actors.
- Rotation Offset: A fixed rotation offset of static mesh actors.
- Rotation Variation: The maximum randomised variation in rotation of static mesh actors.
- Align to Landscape: Whether or not static meshes should be aligned to the landscape normal.
ARTICLE CONTENT