ROAD MAP – September, 2020:
Here’s our current road map. It show the features we’re working on and when we’re planning to make them available. It’s subject to change and it’s not binding but it gives you an idea where we’re headed.
Drop us a note by email if you have ideas or suggestions for features that might be of use to you.
FEATURES IN DEVELOPMENT:
⋅ Import GIS lines (.shp) into Spline Blueprints (traffic, power-lines, rivers, fences etc).
⋅ Use z-values in GIS vector lines to set elevation of UE4 spline control points.
⋅ Import GIS vector data in any coordinate reference system and match to landscape.
Q3, 2020 – TerraForm v.2.1
⋅ Import GIS vector line attribute data (name, type, width, etc.).
⋅ Use line attributes to modify splines (select meshes, scale objects, set widths, etc.).
⋅ Call attributes in UE4 blueprints.
⋅ Import/select/manage Landscape Splines by attribute (e.g. by road type).
⋅ Modify Landscape Spline tangents.
⋅ Import GIS points files to place actors.
⋅ Import point attributes data (name, type, scale, rotation, default state, etc.).
⋅ Call point attributes in UE4 blueprints (state, name, meta data, URL etc.).
⋅ Import/select/manage actors by attribute (e.g. by mesh object type).
⋅ Support for additional vector/raster formats.
⋅ Automatically clip imported GIS data to Landscape extents.
⋅ Blueprints to easily create content (power lines, crops, fences, etc.).
⋅ Support for source files in spherical projections (re-projection).
⋅ Procedural Landscape Material creation tools.
⋅ Import tiled GIS data (DTM, aerial, land-class, vector).
⋅ Import GIS area (.shp) data as Mesh planes (building footprints, flatten terrain etc.).
⋅ Import satellite/aerial images as Landscape Materials.
⋅ Create lakes using GIS area (.shp) files (bathymetry, replace materials, add water).
⋅ Spline intersections (create road junctions etc).
⋅ Import lines as waterways (rivers, streams, canals).
⋅ Use area vectors (building footprints) to create 3D buildings.
⋅ Other features requested by users?