TERRAFORM:
TerraForm saves you vast amounts of time developing virtual models of the real world in UE4. It makes possible the import of geographical data to create and place useful assets/actors. We’re continuously developing new features to enable you to efficiently create AAA quality content. Here’s what TerraForm can already do for you:
FEATURES:

TerraForm FREE V2

TerraForm Lite V2

TerraForm Pro V2
Unreal Engine Versions:
Operating System:
Free Trial Period (All Features):
Subscription:
4.26, 4.25, 4.24
Windows
N/A
£FREE
4.26, 4.25, 4.24
Windows
10 Days
£99/Year
4.26, 4.25, 4.24
Windows
10 Days
£199/Year
Create Real Landscapes from Real Terrain Data:
⋅ Create Landscapes from digital terrain models (DTMs).
⋅ Accurately scale Landscapes to real world dimensions.
⋅ Set Landscape resolution.
⋅ Import data in any planar projection/datum.
⋅ Keep your data’s original projection and datum.
⋅ Import Geotiff (.tif) and DEM (.dem) file formats.
⋅ Create square or rectangular Landscapes.
⋅ Apply Landscape Materials.
⋅ Use UE4 Landscape Tools to modify created Landscapes.
Create Roads, Rails, Rivers (and more) from Map Data:
⋅ Import GIS vector lines to create UE4 Landscape Splines.
⋅ Automatically clamp Landscape Splines to terrain.
⋅ Deform the Landscape to fit imported Splines.
⋅ Replace the Landscape Material under Splines.
⋅ Use vector z-value to set Control Point altitude.
⋅ Use data attributes to control import options.
⋅ Import data in any projection/datum.
⋅ Convert vector lines to Landscape coordinate system.
⋅ Use an array of Control Point and Segment Meshes.
⋅ Randomly select Meshes from arrays to add variation.
⋅ Import multiple vector files into the same Landscape.
⋅ Automatically smooth Spline Control Point tangents.
⋅ Set Spline Control Point import options:
⋅ Set Landscape Spline width.
⋅ Set Landscape Spline falloff values (side/end).
⋅ Set Layer Width Ratio.
⋅ Set Landscape/Layer Falloff Factors.
⋅ Replace Landscape Layer material under Spline.
⋅ Create array of Control Point Meshes.
⋅ Set Mesh scale (x/y/z).
⋅ Enable/disable Spline Mesh collision.
⋅ Enable/disable Spline Mesh shadows.
⋅ Set max draw distance.
⋅ Set translucency sort priority.
⋅ Set Spline Segment import options:
⋅ Create array of Segment Meshes.
⋅ Select/Assign Mesh to Spline Segments.
⋅ Enable/disable Spline shadows.
⋅ Scale Segment Mesh (x/y/z).
⋅ Change Segment Mesh forward axis.
⋅ Change Segment Mesh Up axis.
⋅ Enable/disable Spline Mesh collision.
⋅ Enable/disable Spline shadows.
⋅ Set Segment max draw distance.
⋅ Set Segment translucency sort priority.
⋅ Edit imported Splines with UE4 Landscape Splines tool.
Create Crop Fields, Power Lines, Fences, Walls (and more):
⋅ Import GIS line vectors into Spline Blueprints.
⋅ Use vector data attributes to set Blueprint values.
⋅ Import data in ShapeFile (.shp) format.
⋅ Import data in any projection/datum.
⋅ Covert vector data to Landscape coordinate system.
⋅ Import multiple vector files into the same Landscape.
⋅ Automatically clamp Spline Control Points to terrain.
⋅ Use vector z-value to set Control Point altitude.
⋅ Automatically smooth Spline Control Point tangents.
⋅ Select Splines in UE4 World Outliner.
⋅ Edit imported Splines with UE4 Spline tools.
Place Buildings, Wind Farms, Signs (or anything else):
⋅ Use GIS points to place Actors and Meshes.
⋅ Import GIS point vectors into Blueprints.
⋅ Use GIS data attributes to control import options.
⋅ Import data in ShapeFile (.shp) format.
⋅ Import data in any projection/datum.
⋅ Covert vector data to Landscape coordinate system.
⋅ Import multiple vector files into the same Landscape.
⋅ Automatically clamp Static Meshes/Actors to terrain.
⋅ Use vector z-value to set Static Mesh/Actor altitude.
⋅ Select imported Actors in UE4 World Outliner.
Example Blueprints Included for FREE:
⋅ Area Spawner Blueprint:
⋅ Import vectors to create fields of crops.
⋅ Create array of Static Meshes to distribute.
⋅ Set spacing between rows and lines of Meshes.
⋅ Set min and max scale for each array Mesh.
⋅ Set location and rotation offsets.
⋅ Set location and rotation variations.
⋅ Align objects vertically or to Landscape.
⋅ Post and Rail Fences Blueprint:
⋅ Place fences using GIS line vectors.
⋅ Set distance between posts.
⋅ Set post placement (spline point/spacing).
⋅ Set post vertical alignment (landscape/vertical).
⋅ Use any Static Mesh as fence posts.
⋅ Use any Static Mesh as fence rail.
⋅ Set post mesh scaling.
, Includes example posts and rails.
⋅ Includes automatically scaling rail material.
⋅ Power Lines (Post & Cable) Blueprint:
⋅ Place power lines using GIS line vectors.
⋅ Set distance between pylons.
⋅ Set pylon placement (spline point/spacing).
⋅ Set pylon distribution.
⋅ Set pylon vertical alignment (landscape/vertical).
⋅ Use any Static Mesh as pylons.
⋅ Set pylon mesh scaling.
⋅ Connect pylons with physics based cables.
⋅ Set cable width, tension, material, collision and stiffness.
⋅ Includes example pylons.