TERRAFORM:

TerraForm saves you vast amounts of time developing virtual models of the real world in UE4. It makes possible the import of geographical data to create and place useful assets/actors. We’re continuously developing new features to enable you to efficiently create AAA quality content. Here’s what TerraForm can already do for you:

FEATURES:

TerraFormFree_Logo_512
TerraForm FREE V2
TerraFormLite_Logo_512
TerraForm Lite V2
TerraFormPro_Logo_512
TerraForm Pro V2
Unreal Engine Versions:

Operating System:
Free Trial Period (All Features):
Subscription:
4.26, 4.25, 4.24
Windows
N/A
£FREE
4.26, 4.25, 4.24
Windows
10 Days
£99/Year
4.26, 4.25, 4.24
Windows
10 Days
£199/Year
Create Real Landscapes from Real Terrain Data:

Create Landscapes from digital terrain models (DTMs).
Accurately scale Landscapes to real world dimensions.
Set Landscape resolution.
Import data in any planar projection/datum.
Keep your data’s original projection and datum.
Import Geotiff (.tif) and DEM (.dem) file formats.
Create square or rectangular Landscapes.
Apply Landscape Materials.
Use UE4 Landscape Tools to modify created Landscapes.

Create Roads, Rails, Rivers (and more) from Map Data:

Import GIS vector lines to create UE4 Landscape Splines.
Automatically clamp Landscape Splines to terrain.
Deform the Landscape to fit imported Splines.
Replace the Landscape Material under Splines.
Use vector z-value to set Control Point altitude.
Use data attributes to control import options.
Import data in any projection/datum.
Convert vector lines to Landscape coordinate system.
Use an array of Control Point and Segment Meshes.
Randomly select Meshes from arrays to add variation.
Import multiple vector files into the same Landscape.
Automatically smooth Spline Control Point tangents.
Set Spline Control Point import options:

Set Landscape Spline width.
Set Landscape Spline falloff values (side/end).
Set Layer Width Ratio.
Set Landscape/Layer Falloff Factors.
Replace Landscape Layer material under Spline.
Create array of Control Point Meshes.
Set Mesh scale (x/y/z).
Enable/disable Spline Mesh collision.
Enable/disable Spline Mesh shadows.
Set max draw distance.
Set translucency sort priority.
Set Spline Segment import options:
Create array of Segment Meshes.
Select/Assign Mesh to Spline Segments.
Enable/disable Spline shadows.
Scale Segment Mesh (x/y/z).
Change Segment Mesh forward axis.
Change Segment Mesh Up axis.
Enable/disable Spline Mesh collision.
Enable/disable Spline shadows.
Set Segment max draw distance.
Set Segment translucency sort priority.
Edit imported Splines with UE4 Landscape Splines tool.

Create Crop Fields, Power Lines, Fences, Walls (and more):

Import GIS line vectors into Spline Blueprints.
Use vector data attributes to set Blueprint values.
Import data in ShapeFile (.shp) format.
Import data in any projection/datum.
Covert vector data to Landscape coordinate system.
Import multiple vector files into the same Landscape.
Automatically clamp Spline Control Points to terrain.
Use vector z-value to set Control Point altitude.
Automatically smooth Spline Control Point tangents.
Select Splines in UE4 World Outliner.
Edit imported Splines with UE4 Spline tools.

Place Buildings, Wind Farms, Signs (or anything else):

Use GIS points to place Actors and Meshes.
Import GIS point vectors into Blueprints.
Use GIS data attributes to control import options.
Import data in ShapeFile (.shp) format.
Import data in any projection/datum.
Covert vector data to Landscape coordinate system.
Import multiple vector files into the same Landscape.
Automatically clamp Static Meshes/Actors to terrain.
Use vector z-value to set Static Mesh/Actor altitude.
Select imported Actors in UE4 World Outliner.

Example Blueprints Included for FREE:

Area Spawner Blueprint:
Import vectors to create fields of crops.
Create array of Static Meshes to distribute.
Set spacing between rows and lines of Meshes.
Set min and max scale for each array Mesh.
Set location and rotation offsets.
Set location and rotation variations.
Align objects vertically or to Landscape.

Post and Rail Fences Blueprint:
Place fences using GIS line vectors.
Set distance between posts.
Set post placement (spline point/spacing).
Set post vertical alignment (landscape/vertical).
Use any Static Mesh as fence posts.
Use any Static Mesh as fence rail.
Set post mesh scaling.

, Includes example posts and rails.
Includes automatically scaling rail material.

Power Lines (Post & Cable) Blueprint:
Place power lines using GIS line vectors.
Set distance between pylons.
Set pylon placement (spline point/spacing).
Set pylon distribution.
Set pylon vertical alignment (landscape/vertical).
Use any Static Mesh as pylons.
Set pylon mesh scaling.
Connect pylons with physics based cables.
Set cable width, tension, material, collision and stiffness.
Includes example pylons.

ROAD MAP:

We’re working hard to add more functionality to TerraForm and will be releasing regular updates. To see what TerraForm will be able to do for you in the near future, click here: