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TerraForm PRO now supports UE4.27

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 Paul
(@paulc)
Admin
Joined: 7 years ago
Posts: 100
Topic starter  

TerraForm PRO v.2.2.0 has been released and is available for download in My Account > Downloads.

It includes loads of new features that we hope will significantly improve your workflow, including:

ENHANCED DTM IMPORT:
- Creation of seamlessly tiling landscapes.
- User prioritisation of area or landscape resolution.
- Mechanisms to prevent different scaling of landscapes in X and Y axes (avoiding issues with collision geometry).
- DTM area selection and cropping.
- Handling of no-data regions.

POWERFUL NEW BLUEPRINTS:
- Complex Procedural Buildings V2 - import building footprints to create complex, highly detailed buildings based on user-defined styles and blend the landscape to fit.
- Simple Procedural Buildings V2 - import building footprints to create simple, highly optimised buildings based on user-defined styles.
- Area Spawner V2 - populate GIS vector areas with static mesh actors (great for car parks, solar farms, crop fields, sustainable/planted forests etc)
- Procedural Fences V2 - create styles for fences and place them with GIS vector line data. Modify landscape materials and terrain to fit.
- Procedural Power Lines V2 - create styles for different power lines and place them with GIS vector lines. Remove trees/foliage by modifying landscape masks to fit.
- Water Bodies V1 - create lakes using GIS areas. (Creates water surfaces and sculpts the landscape to create bathymetry.)
- Landscape Modifier V1 - Use GIS vector data to mask landscape material layers and flatten terrain.
- Linear Features Tool - Generate procedural meshes by extruding a user-defined profile shape along imported GIS vector data. Great for walls, tunnels, and roads etc... Supports landscape blending.
- TerraForm PRO Landscape Manager - UE4 Editor utility to blend buildings, lakes and vector masks with the landscape.

UTILITIES SCRIPTING:
- Select and automatically convert/replace procedural assets created with TerraForm PRO into static mesh actors to significantly optimise performance.
- Randomly rotate selected actors.

Our apologies it's taken a little longer to get this one out to you than we'd hoped. We've modified our development practices to ensure future updates are available in the shortest possible time after a new formal version of UE4 (/UE5!) is released by Epic.

We're updating documentation and creating new video tutorials for all the new features at the moment and we'll post them as they're available.


   
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(@corey-murray)
Customer
Joined: 4 years ago
Posts: 5
 

Thanks so much Paul, can't wait to test this!


   
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(@corey-murray)
Customer
Joined: 4 years ago
Posts: 5
 

Hi Paul,

Just wondering how progress is going with documentation for v.2.2.0? Given all the new features/options it would be great to get some info on how to use them.

Cheers

Corey


   
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