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Workflow using Terraform pro / World Machine / UE5

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(@david-lagettie)
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Joined: 3 years ago
Posts: 6
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What steps does one need to take using Heightmaps in a worldmachine/terraform pro pipeline?

I use Global mapper to do all my shape files, and also extract my source heightmap into Geotiff format.

 

Then as normal, I bring all of that into Unreal and works as expected.

For the Masks, I use Worldmachine and the source heightmap to generate everything. The Masks go out as PNG for the landscape in Unreal. 

 

but what if I want to use a modified version of the heightmap that is generated in World Machine?

 

I hear people mention something about manipulating the header of a Geotiff. 

Can anyone explain to me this process?


   
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