Hi
When World Partition is enabled, newly created landscapes (either created in the engine or imported) are divided up into Landscape streaming proxies, see attached image.
How do we do the same with Landscapes imported with Terraform?
For now, you should create a normal (basic) level and the import your DTM. You can then convert this to World Partition using the Tools > Convert... option and selecting the World Partition commandlet. We're working on a new feature to go straight to world partition, but there remain some issues with WP in UE5 that we're having to work around.
Hello,
I struggle to make Terraform works with World Partition.
I successfully imported my DTM.
When I load my level, I have an error:
Spatially loaded actor TerraFormLandscapeAnchor references Non-spatially loaded actor Landscape
TerraFormLandscapeAnchor is spatially loaded but Landscapechild actor cannot be spatially loaded.
I successfully converted my level to WP.
But my World Partition Editor panel is always showing a 2x2 cells, located at the center of the TerraFormLandscapeAnchor.
Thanks!