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User Guide
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- Articles coming soon
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Tutorials
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Source Data
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- Articles coming soon
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- Articles coming soon
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FAQs
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- Q. How many computers can I activate TerraForm on?
- Q. Can I use TerraForm on my work and my home computers?
- Q. How many times can I activate TerraForm?
- Q. Can my colleague activate TerraForm on their computer?
- Q. Where do I find my Activation Key(s)?
- Q. What is the Activated By field for?
- Q. Will TerraForm deactivate when my subscription is cancelled?
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- Q. Can I get a free trial of TerraForm?
- Q. Will I be able to use my TerraForm projects after my subscription has ended?
- Q. Do I need a subscription to be able to open a project that has been built using TerraForm?
- Q. Do I need a subscription to be able to use a packaged project built with TerraForm?
- Q. How can I get an invoice for my TerraForm subscription payments?
- Q. Can I change the payment method for my subscription?
- Q. Will the renewal price of my subscription increase?
- Q. Can I update TerraForm during my subscription?
- Q. Can I use TerraForm after my subscription has ended?
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- Articles coming soon
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- Articles coming soon
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Spline Blueprints
The most powerful and extensible feature of TerraForm PRO is its ability to import GIS vector line and point data into UE4 Blueprints. This is because blueprints give you the ability to write your own code to tell Unreal what to do with the GIS data you’re importing.
A few examples of what you can create include:
- Fields of crops
- Solar farms
- Power lines, telephone wires, or fences
- Rows of buildings
- Rivers with flowing water
- Traffic on your roads
- Paths for cameras or AI
TerraForm PRO comes with a number of blueprints (click here to see those currently available). You can also download many different types of spline blueprints from the Unreal Market Place, that you can modify with ease to use with TerraForm PRO.
Epic provides a lot of information about how to create your own blueprints, and YouTube is another great resource for step by step instructions on this topic.
IMPORTANT
Due to restrictions imposed by UE4, your blueprints will need to be parented the TerraForm Spline Actor Class and use the inherited Spline component to receive data from TerraForm PRO.